![]() ![]() After attacking a large slime, there is a pause of one or more seconds before the smaller slimes spawn. This issue is particularly bad with slimes.This also affects the rate at which hits are detected on them: you hit the mob, it takes a second for the hit to register, and in the meantime the game may register one or more hits against you by the mob. Mobs may move in stop motion, their position updating once or twice per second.(Prior to 1.16, blocks would re-appear after being mined in 1.16, we instead have the opposite problem of blocks disappearing after being placed.) When placing blocks, especially in rapid succession, blocks may disappear immediately after being placed.When this is occurring, if a column of gravel falls onto track or a torch, the spray of repeating drop animations makes it practically impossible to see. When mining blocks, the "drop" animation may play as many as six times before the item actually registers as dropped and is picked up by the player.Sometimes crossing a chunk boundary seems to change the amount of lag. ![]() Sometimes leaving the cart and re-entering it can cause or stop the lag. The slowdown comes and goes without a repeatable cause. When this happens, the mine cart can be half the speed of a walking player, or worse. Mine carts on powered rails slow down, their position updating as slowly as once every two seconds.The problem appears to become worse as additional players join. Since the 1.16 update, Realms has exhibited lag that becomes so bad as to make the game practically unplayable. ![]()
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